Animation (6017) - week 01

Remember the Ball with Legs Jump?

This is also the production design sketch for 'Ball With Legs: the Musical.'
1) We'll spend the first part of class visiting that assignment with a couple of targeted demos of how to fix common issues.


  • Jump Arc: Shape
  • Jump Arc: Timing
  • Jump Arc: Spacing
  • Anticipation and Landing
  • Balance and Weight Shift


2) I'll introduce the next assignment: The Ball with Legs: Turn and Step

This assignment will account for 15% of your final grade. Hand-in will be due at the end of week 3

Ball with Legs Turn and Step. (BLT) weeks 1-3.  Have the Ball with Legs rig make a stationary turn 180 degrees and take 2 steps forward or back. You can have this happen in any order; turn first then step, turn after the step, turn while stepping, etc.  Pay close attention to balance and weight shift when taking the steps and turning. Be sure to compose your scene so that the character is plainly visible, the action is clearly staged and the physics/mechanics are evident.  NOT REQUIRED: If you want to have some fun with this; try to add a bit of personality to the action. For an added challenge, see if you can figure out a way to use the previous assignment (BLJ) to make a 2-shot scene together with this one. Featured principles: Posing (Solid Drawing), Staging, Appeal. 6 sec. long (180fr)

What I'll be grading on this assignment:
  1. Are you properly shifting weight and balance in a convincing way?
  2. Do you meet all the required parameters of the assignment?
  3. Is there a clear and convincing sense of mass?
  4. Are you effectively using the principles of Timing, Ease In/Out, Arcs, Staging and Posing?

3) Consider using video reference to plan this animation, and mark the key frames and breakdowns.
I'll show example, with quick drawover.

4) Quick rundown of attaching mesh to biped

5) Mechanics of step in Biped (sliding, planted and free keys.)
 Looks like we'll save this for next class